:((( )) - NOTE Recommended to bind to middle mouse button or something of the like, if you click the button while hovering over an item, you pull up that items/players/tiles data.īind MUTETOOL - Small interface that has a few handy things, quickest shortcut to summon players.īind "say #changemodel gmdark" - Spooky GM model. NOTE - only local, affects only you.īind GMTOOL - brings up the all powerful GM Tool (all praise Tich, our overlord and saviour (please don't let me go back to the web interface again. NOTE - only displays for yourself in a PM.īind "weather" - Weather GM cheat, can set time of day, rain, fog, wind direction and strength. Or a system where players can design their guildhall/fortress or something, but the world itself is handcrafted.Bind "say #invis" - For turning visible/invisibleīind "say #chat " - to chat with colored text. I think a tribal setting would be more suited for a game like this, where abandoned villages get devoured by the wilderness quickly and the pace of building is a lot higher. People quit, get distracted, are offline at the wrong hours and so on. Being able to build stuff is neat, but you'd never really get actual functioning towns for long. Thing is, I don't think letting the players build their own towns and terraform the world works that well in a fantasy or medieval setting. The amount of players quitting because they don't like the new WoW would probably make up for that. If WoW were to get Wurm's gameplay, the additional code would strain the servers a bit more, but they would probably still work in a reasonable fashion. There would be a lot of new players, though, so they'd still need extra/better servers. There would be hardly any additional server strain at all, except perhaps because the map grid would have to be a bit tighter to look equally smooth. If Wurm were to get WoW's graphics (including the client that renders them), it'd run just as smoothly as it does now. WoW also splits the world across countless servers, while wurm only has 4, and each is HUGE compared to WoW's.Īnd even then, wurm's servers are not nearly as powerful. In that sense, wurm has a second 2D map that ties into the main one flawlessly, and over time bridges and 2 story houses will be added, allowing for 3D model based stuff like WoW.Īdditionally, the server sends the data on all trees and terrain as you join(or at the very least, the ones that changed), and must send out the same data to all active players withing range when something changes, as well as sending entire unexplored areas. In fact, wurm is more 3D than WoW, since(although I never saw it myself) they probably do ALL of the 3D stuff other than the base terrain(and maybe even that) as static models. The funny thing is that even WoW is not 3D. Players aren't allowed to, but the tech is there and quite functional. All editing is live, so when a GM is finishing a nifty place up in beta, you can stand there and watch as the ground moves around. Heck, ATITD lets GMs change the height of the landscape. With a story to make grinding less boring. WoW is meant to be a game where people chop each other up, not chop trees down. Hardly any extra server lag or bandwidth usage. It would be incredibly easy even to give WoW players a tool to add a tree to any place on the map they like, once they change the map to be editable. Massive gameplay impact, sure, but other than that it's just a bit more data sent back and forth. Players changing the world really isn't that big of a deal coding-wise. Implementing this would not create massive lag or slowdowns for WoW, just lots of users complaining about getting stuck. Such changes are really small, since it's just some coordinates and a height value for each change in the grid, which is just a bunch of numbers. That's the only difference, Wurm just loads changes to the height map onto the player's pc constantly. The height map itself never gets loaded from the server during play. WoW currently stores the height map on the player's PC, and alters it once in a while by downloading a new patch or installing an expansion. Obviously it would need some severe code adjustments in places. You did read what I wrote, right? I said "if" WoW would try to do what Wurm does. Wurm, on the other hand, allows PLAYERS to change the world, although slowly. Grass is always grass until a dev changes it, and then it changes for everyone in the update. WoW just downloads them in advance since they will never change, even the trees are premade. No, since a player has to load the hightmap when they join, or visit a new area.
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